svennidal 2 days ago

Nice. Although, it bothers me that the shorter lines are lower pitched than the longer lines. Don’t know why, but intuitively I feel like the pitch should go down as the line gets longer.

  • franze 2 days ago

    Fixed

      //const lengthFactor = clamp(lineLength / 200, 0.5, 2); // outdated // Adjust between 0.5x and 2x
      const lengthFactor = clamp(200 / lineLength, 0.5, 2); //Reason: This aligns the instrument with the physical properties of real-world instruments, making it more intuitive and educational.
    • svennidal 2 days ago

      Wow, much better! Good job!

  • em3rgent0rdr 2 days ago

    It probably bothers anyone that has a physics or music background.

  • istjohn 2 days ago

    I mean, that's how a tuning fork, bell, string, or chime works in the real world. Frequency is inversely proportional to wave length.

    • semiquaver 2 days ago

      Right, which is why longer strings play lower notes.

kaibee 2 days ago

Just some quick notes: Lines should be customizable for what sound is played: ie being able to make drum beats would be neat. And a silent-line should be an option too.

A line that toggles on/off when a ball passes through it or collides with it would also be fantastic.

Also a trampoline line/shock absorber line(s).

The default/starting line should be a diagonal too, since it makes it more clear what is happening and you don't get that decaying bouncing thing.

very cool idea

  • franze 2 days ago

    I just changed the default starting line to diagonal

    the other ones are good ideas, the hard part is to push it all in to an already pretty space limited mobile UX

    hmmm.... maybe if i push the colored dots at the bottom to the side and then add a dropdown for line there ... or next to the erased / draw button

    i could make the erase draw button a dropdown for line types, though ...

  • franze 2 days ago

    Toggle line added, please reload. Thx for the feedback. will think about other lines as well.

    • bofh23 a day ago

      Wow, thanks for making this! I’m having lots of fun playing with it.

      A quibble: Choosing between Draw|Erase|Toggle is awkward on mobile (Safari on iPhone). The old toggle between Draw|Erase was quick but the new pulldown list widget is in the upper left while the choices always pop open at the bottom of the screen.

      Perhaps move the pulldown list to the bottom on mobile or make it two toggle buttons (Mode: Draw|Erase, Line type: Bounce|Toggle)?

      Some enhancement ideas:

      Add a mark where the dots drop from and perhaps a faint line to show the drop path.

      Add an edit mode so existing lines could be selected then either erased, moved, lengthened, shortened, or have their type changed between Bounce|Toggle. Going further allow a point to be selected and move it or rotate a line around it.

    • tacass 2 days ago

      Probably hard but would be cool to tune the lengths (and angles and positions). Maybe an Adjust mode in the menu.

franze 19 hours ago

Update: added a few more linetypes, all in all now

  Draw: Standard black lines. Dots bounce off these and play a sound. The note is based on the line's length and angle.

  Erase: Red lines used to delete other lines (including predrawn ones). Intersecting lines disappear.

  Toggle: Black lines that switch between active (solid) and inactive (dashed). When inactive, dots pass through without interaction.

  Silent: Dark gray lines that let dots bounce off but don’t produce any sound.

  Burner: Dark red lines that destroy any dot that touches them, no sound.

 Splitter: Magenta lines that split dots into two upon collision. The original dot is removed, and two new dots continue with altered trajectories.
also after some back and forth with somebody from the vienna philharmonics orchestra i now use this tonal scales

  Red: C major

  Blue: G major

  Green: E minor

  Black: A minor
asimpletune 2 days ago

I loved this.

It would be very cool if there was a visible buffer of the balls that have yet to drop could see and control what will fall. The spacing could be controlled by clear no-op balls in the buffer that just pop like bubbles when they release. That way the composer could program the pitch and spacing of the notes.

Also having a infinite canvas would be really nice so one could pan around.

And different size lines should cause the bounce back to happen at different speeds.

Super awesome, thanks for sharing!

bambax 2 days ago

Excellent! Eventually the balls go through the lines, but it's unclear what the rules are?

A couple of months ago I did a ShowHN for Billard, which also uses physics and collisions in 2D space to make music: https://billard.medusis.com/

Those are fun experiments.

jawns 2 days ago

It's like the musical version of Line Rider! https://www.linerider.com

  • franze 2 days ago

    never heard of it, will check it out. i want to do a Franzelio verison with curved lines. but well, curved lines are harder then straight lines

franze 2 days ago

Update: When you put the slider to 0 dots per second (or choose manual in the dropdown on mobile) you can now play the Franzelio manually, every click on a color button will spwan a dot in that color immediately.

thx for all the feedback

em3rgent0rdr 2 days ago

Mini Metro (a minimalist sim game) sounded like this. Every time you built a train line or a passenger got on or off the train, a new pitch would sound, and that was for the most part the soundtrack for the game.

openrisk 2 days ago

Wonderful idea. Proof, if proof was needed that digital music (and much more in the digital domain) is still a vast unexplored universe. The equivalent physical "instrument" would be nigh impossible to build, let alone operate by a random anybody.

Nb: the sound creation seems buggy on android mobile browsers (both firefox and chrome).

japhyr a day ago

This is amazing. One issue I ran into though, is after just a minute or two with about five lines on the screen, I get a growing hum that makes me have to close out the tab. Is anyone else running into that?

ejarzo 2 days ago

awesome! I tried once to make something very similar in p5 but never got past the sketch phase https://editor.p5js.org/ejarzo/sketches/dsNdGZt0n

  • franze 2 days ago

    thats cool, the UI has a nice feel to it. i asked myself if i should make the starting positon and direction of the dots on Franzelio configurable. that UX might work.

gexaha 2 days ago

cool, needs some slight noise/randomization in the trajectories/physics

UPD: okay, toggle lines is game-changer here, very nice!

jahnu 2 days ago

What a wonderful idea. Congrats!

aghilmort 2 days ago

love this -- would be cool if could mod line thickness, ball size / density to vary pitch?

also hard not to picture building a mini transformer in here where can visual backprop and stuff-

some templates to load or get started - play X etc or let the computer just play semi-random

anyway love it well done clean simple

G4BB3R 2 days ago

I love how determinist it is!

transformi 2 days ago

cool stuff. would like to see statsitics about the patterns that get generated.

tony-allan 2 days ago

A cool website. So many idea's on how to make something similar!

gexaha 2 days ago

also super cool that it's microtonal, love it!

dsp_person 2 days ago

crashes when I try to open in firefox on linux

kwantaz a day ago

can’t hear the music

grey-area 2 days ago

Getting a URI too long error unfortunately - I guess you didn't want to store state in a db but storing a few points shouldn't take much space? The URI is 13k characters long unfortunately for 8 lines (guess you are storing all the state including balls?). Could you perhaps leave out balls to make urls shorter?

For example this quickly grows the url:

https://franzelio.franzai.com/?share=eyJsaW5lcyI6W3sieDEiOjA...

  • franze 2 days ago

    should be fixed, old share URLs sadly will not work anymore, had to develope a much shorter URL encoding for the state

    but now i shared a 20 lines, about 40 dots state and it worked

dalmo3 2 days ago

Is it just me or the balls aren't quite on tempo? Even the default 1/s feels off, wobbly and not steady. Chrome Android.

  • franze 2 days ago

    tried to fix it, now there are sadly 2 dots coming at the start in the wrong spacing, but after this it should be fixed

    so well, kicking on bug out, inviting another one in