Gate VR – Building a Non-Invasive Neural Interface for Full-Body VR

2 points by GateVR 7 hours ago

I'm solo-building a modular, non-invasive neural interface system called Gate VR.

It reads EEG and EMG signals and delivers synthetic sensory feedback through shaped EMF, focused ultrasound, and IR light — all in real time. No implants, no sci-fi claims, just hardware-driven neural IO using current tech.

The system is built around a personal neural stack (Veil, Tail, Pulse, Keystone), with multiplayer environments synced through standard game servers. Time dilation is handled by increasing perceptual "frame rate" via guided cognitive entrainment — aiming for 4:1 compression.

I’m pre-prototype, pre-funding, but the architecture and signal pathways are mapped, the site is up, and I’m looking for feedback from anyone who's tackled neurotech, full-body hardware systems, or immersion design at scale.

Ask me anything. Happy to trade ideas, insight, or even collaborate with the right devs or engineers.

Teaser: beyondgatevr.com Discord: discord.gg/n2UkEjQh Campaign goes live May 6.

— William

gs17 7 hours ago

> Time dilation is handled by increasing perceptual "frame rate" via guided cognitive entrainment — aiming for 4:1 compression.

Can you explain what this is supposed to mean?

billconan 7 hours ago

what is shaped EMF, does it allow me to see anything?

  • GateVR 7 hours ago

    Great question! In this case, shaped EMF refers to the use of electromagnetic fields that are modulated and directed in very specific patterns to interact with peripheral nerves — not the brain, and not vision-related.

    It doesn’t create visuals, but it’s part of our non-invasive feedback system that’s designed to simulate certain types of physical sensation in VR. The shaping refers to how we control intensity, location, and duration — without electrical contact or implants.

    The goal is to support immersive feedback while keeping everything safe and modular. If you're into neurotech or BCI, happy to go deeper!

  • GateVR 7 hours ago

    Think anime, sword art online with out trapping people.