As long as it continues to conform to the technical requirements of supported phones on the platform. I can see the reasoning behind wanting to remove it if it's using some API that is not supported in any of the OS's Apple supports, as it's bad UX for their users. That doesn't look like it's the case here though.
The reasoning given by the authors of the article (who are weirdly pro apple and anti this dev) seems also a bit weird
> There is no value to Apple recommending an app that no one else has downloaded for months, since the market has already demonstrated the app no longer has a perceived value to the App Store. Removing it is a better option for Apple than keeping it around and wasting consumer attention, with a high likelihood of it not being bought anyway.
Usually the justification is far more stupidly malicious: Apple instigated a blanket policy that works for 90% of use cases, and this guy fell into the 10% of "Alive, not very popular, but still has value on the app store". Apple being apple, just decides the cost benefit of making exceptions is not worth it and tells the dev to f-off.
Also the comments on that article are pretty rich:
> I get the idea of "if it ain't broke, don't fix it," but I also get that maintaining a level of security and quality in the App Store could require the vendor to provide evidence that they are giving the app a review at least once every three years. If there are no problems, change the date on the splash screen and submit it as an updated app. If that then passes Apple's review, the clock is reset for another three years. This doesn't seem like an unreasonable quality assurance measure.
You mean like the $100 a year that this dev pays to have the developer account to keep the app on the store? What is that money going to, if not for re-review of stuff like this?
The thing no one’s reporting here is that, on Apple mobile platforms, the way that Apple handles new device aspect ratios is to prebake some kind of shim or new ratio or whatever for it into a given release of Xcode, and then between WWDC and iPhone Launch Day, Apple goes on an App Store purge cycle threatening to evict apps that don’t rebuild with the new Xcode. So, this event is a very-high-likelihood signal that new device aspect ratios are due in the fall.
None of this is intended to express favor or disfavor for their methods — I haven’t formed an opinion yet — but hopefully it provides the missing context that most folks don’t have.
Is it time for a regulation requiring app stores (and while we're at it, all digital media "stores" selling DRM-ed media or claiming to only license, not sell, it in the fine print) to change the "buy" button to say "rent for a flat fee" instead?
Yep I think both smartphone platforms have done an horrific job as gaming platforms. There's a UK CMA (Competition Markets Authority) complaint accusing games of posing as suitable for all ages in app stores eg 4+, and then claiming they are only for 13+ in their privacy policies to serve ads to children. Both Google and Apple are cited. It's going to be very interesting because it seems quite blatant.
> It also claims that Apple and Google have a “special responsibility to protect consumers’ interests” due to their “effective monopoly” on app stores. Apple and Google’s lack of oversight “constitute abuses of their respective dominant positions,” it says.
Like (I'm sure) plenty of other people here I've written an app and put it up on the Apple and Google app stores. It does what it does with no problems and it amuses me. Occasionally someone buys it.
It is as good or bad today as it was on the day I wrote it. It provably works as well on older phones as well as new.
Every now and then I drag myself through the process of making new builds and putting them up on the net. This isn't as easy as it could be, as the tool I used to make it is now semi-dead and I no longer own a mac, but I'm stubborn.
How do you prune the ecosystem without having to do any real work? Just filter out apps that aren't updated in a specific time frame. I suppose they expect you to update the app even if it doesn't need it to prove it hasn't been abandoned. Seems like a really lazy and impersonal solution.
The game is https://apps.apple.com/us/app/wheels-of-aurelia/id1198170026
https://en.wikipedia.org/wiki/Wheels_of_Aurelia
Developer argues it does not ned an update. Mentions books do not need regular updates to stay in library , also states other reasons....
Seems like a pretty strong argument.
As long as it continues to conform to the technical requirements of supported phones on the platform. I can see the reasoning behind wanting to remove it if it's using some API that is not supported in any of the OS's Apple supports, as it's bad UX for their users. That doesn't look like it's the case here though.
The reasoning given by the authors of the article (who are weirdly pro apple and anti this dev) seems also a bit weird
> There is no value to Apple recommending an app that no one else has downloaded for months, since the market has already demonstrated the app no longer has a perceived value to the App Store. Removing it is a better option for Apple than keeping it around and wasting consumer attention, with a high likelihood of it not being bought anyway.
Usually the justification is far more stupidly malicious: Apple instigated a blanket policy that works for 90% of use cases, and this guy fell into the 10% of "Alive, not very popular, but still has value on the app store". Apple being apple, just decides the cost benefit of making exceptions is not worth it and tells the dev to f-off.
Also the comments on that article are pretty rich:
> I get the idea of "if it ain't broke, don't fix it," but I also get that maintaining a level of security and quality in the App Store could require the vendor to provide evidence that they are giving the app a review at least once every three years. If there are no problems, change the date on the splash screen and submit it as an updated app. If that then passes Apple's review, the clock is reset for another three years. This doesn't seem like an unreasonable quality assurance measure.
You mean like the $100 a year that this dev pays to have the developer account to keep the app on the store? What is that money going to, if not for re-review of stuff like this?
The thing no one’s reporting here is that, on Apple mobile platforms, the way that Apple handles new device aspect ratios is to prebake some kind of shim or new ratio or whatever for it into a given release of Xcode, and then between WWDC and iPhone Launch Day, Apple goes on an App Store purge cycle threatening to evict apps that don’t rebuild with the new Xcode. So, this event is a very-high-likelihood signal that new device aspect ratios are due in the fall.
None of this is intended to express favor or disfavor for their methods — I haven’t formed an opinion yet — but hopefully it provides the missing context that most folks don’t have.
Is it time for a regulation requiring app stores (and while we're at it, all digital media "stores" selling DRM-ed media or claiming to only license, not sell, it in the fine print) to change the "buy" button to say "rent for a flat fee" instead?
This is the law in California (https://www.sidley.com/en/insights/newsupdates/2024/11/calif...) as of January. Several games I use have recently changed their buttons from "buy" to "license" or similar as a result
Is this a relevant topic?
Anyone who has purchased the item would be able to download it again for free - it's just new purchases that would be discontinued.
That's only until Apple introduces an incompatibility, then it will be unavailable with a certain iOS update or new phone.
Google forces old apps off their playstore because newer apps all have ads!
They make money on ads.
They don't want those 2016 era games occupying screen time because they don't serve up ads!
Have you tried playing a new game recently?! 1 minute of ads per minute of gameplay. I'm not exaggerating.
And the games are awful...you can't lose on half of them. They don't want you to get frustrated by losing and stop ad-watching.
RIP Android gaming.
Yep I think both smartphone platforms have done an horrific job as gaming platforms. There's a UK CMA (Competition Markets Authority) complaint accusing games of posing as suitable for all ages in app stores eg 4+, and then claiming they are only for 13+ in their privacy policies to serve ads to children. Both Google and Apple are cited. It's going to be very interesting because it seems quite blatant.
> It also claims that Apple and Google have a “special responsibility to protect consumers’ interests” due to their “effective monopoly” on app stores. Apple and Google’s lack of oversight “constitute abuses of their respective dominant positions,” it says.
https://mobilegamer.biz/apple-google-king-supercell-and-more...
it is time for a regulation forbidding the practice of reaching into your hardware and modifying, without your consent.
How is that even relevant here? Apple is only delisting this app from the store, not removing it from users' devices.
Yeah. Bloody Apple. Google too.
Like (I'm sure) plenty of other people here I've written an app and put it up on the Apple and Google app stores. It does what it does with no problems and it amuses me. Occasionally someone buys it.
It is as good or bad today as it was on the day I wrote it. It provably works as well on older phones as well as new.
Every now and then I drag myself through the process of making new builds and putting them up on the net. This isn't as easy as it could be, as the tool I used to make it is now semi-dead and I no longer own a mac, but I'm stubborn.
How do you prune the ecosystem without having to do any real work? Just filter out apps that aren't updated in a specific time frame. I suppose they expect you to update the app even if it doesn't need it to prove it hasn't been abandoned. Seems like a really lazy and impersonal solution.
I don't think there is anyone at Apple who understands gaming.
I'm also sure they're proud of how many free to play grindfests they have in the app store, since those get weekly updates.
Shoulda never sold Virtual Game Station, they'd hold the gaming market in their palm today
Ninja’ed (by a measly few minutes): https://news.ycombinator.com/item?id=44573512
Note the different framing on the different sites.
Biases in action.
Another article for https://github.com/andrewmcwattersandco/app-store-rejections
Thanks!